Pin it. Strike it. Let go.
An iPhone game about spinning things on a table. Hold an object upright with one finger, strike or rub it with a second, and put everything you have into the launch. Then let go and watch how long it holds before it wobbles, leans, grinds and clatters flat.
Three runs, recorded on a phone. Nothing here is sped up or cut.
There are no buttons and no virtual stick. The whole game is the way you touch the glass.
Press and hold to stand the object up on its point. Keep it pinned while you set up. Let go too early and it just falls over.
Flick or rub with a second finger to wind it up. Timing, direction and how hard you drag all feed straight into the spin.
Lift your finger and it's out of your hands. The rest is down to the object and the table.
Anyone can get something spinning. The game is in getting it spinning well.
The clock runs from the moment you let go until the object comes to rest. Every extra second is earned at the launch.
Every full turn is tallied. A fast, tight spin racks up rotations. A slow, stately one buys you time. A good launch gets some of each.
Watch the whole arc: the true spin, the first wobble, the lean, the grinding rattle, and the clatter as it drops.
No power meter to fill and no combo to memorize. You get better because your hands get better.
The coin has to land on something. Watch it settle and see which way it fell.
Closer to a coin spinning on a bar top than to an arcade game. Patience gets you further than force.
Each one has its own weight, balance and way of dying.
The classic. Spins up on its edge, holds a shimmering blur, then falls into a rattling roll and lands heads or tails.
Wooden-style and forgiving. Plenty of mass to carry a spin, if you can get it going straight.
Eight faces balanced on a single point. Hard to launch straight, and worth the trouble when you do.
Turns flat on a bearing instead of standing up, so it is all wind-up and almost no wobble.
Paint a profile and it becomes a solid of revolution with real physics. Where you put the mass decides how it spins.
The surface sets the mood. Pick one that suits what you are spinning.
Green casino felt. Deep space with a starfield and no floor at all. A lit disco floor of colored tiles. Or water, rippling out from wherever the point touches down.
One purchase from the App Store and the whole game is yours.