SPINERGY

Pin it. Strike it. Let go.

An iPhone game about spinning things on a table. Hold an object upright with one finger, strike or rub it with a second, and put everything you have into the launch. Then let go and watch how long it holds before it wobbles, leans, grinds and clatters flat.

Download on the App Store

What it looks like

Three runs, recorded on a phone. Nothing here is sped up or cut.

A gold coin spinning on green felt, wobbling, leaning and clattering flat, then the run is scored.
A coin on the felt, from the true spin to the clatter.
A hand-drawn shape spinning on water, throwing off rings of ripples.
A shape somebody drew, spinning on open water.
A fidget spinner turning flat on a lit disco floor of colored tiles.
A fidget spinner low down over the disco floor.

Two fingers and a steady hand

There are no buttons and no virtual stick. The whole game is the way you touch the glass.

Pin

Press and hold to stand the object up on its point. Keep it pinned while you set up. Let go too early and it just falls over.

Strike

Flick or rub with a second finger to wind it up. Timing, direction and how hard you drag all feed straight into the spin.

Let go

Lift your finger and it's out of your hands. The rest is down to the object and the table.

Scored on how long it holds

Anyone can get something spinning. The game is in getting it spinning well.

Time on its point

The clock runs from the moment you let go until the object comes to rest. Every extra second is earned at the launch.

Rotations counted

Every full turn is tallied. A fast, tight spin racks up rotations. A slow, stately one buys you time. A good launch gets some of each.

The long decay

Watch the whole arc: the true spin, the first wobble, the lean, the grinding rattle, and the clatter as it drops.

Touch is the skill

No power meter to fill and no combo to memorize. You get better because your hands get better.

Heads or tails

The coin has to land on something. Watch it settle and see which way it fell.

Calm by design

Closer to a coin spinning on a bar top than to an arcade game. Patience gets you further than force.

Things worth spinning

Each one has its own weight, balance and way of dying.

Gold coin

The classic. Spins up on its edge, holds a shimmering blur, then falls into a rattling roll and lands heads or tails.

Spinning top

Wooden-style and forgiving. Plenty of mass to carry a spin, if you can get it going straight.

Octahedron

Eight faces balanced on a single point. Hard to launch straight, and worth the trouble when you do.

Fidget spinner

Turns flat on a bearing instead of standing up, so it is all wind-up and almost no wobble.

Anything you draw

Paint a profile and it becomes a solid of revolution with real physics. Where you put the mass decides how it spins.

Pick your table

The surface sets the mood. Pick one that suits what you are spinning.

Casino felt Plain color Deep space Disco floor Water

Green casino felt. Deep space with a starfield and no floor at all. A lit disco floor of colored tiles. Or water, rippling out from wherever the point touches down.

Buy it once

One purchase from the App Store and the whole game is yours.